Thursday, February 26, 2009

Color schemes....possible

The first one I made was just a starting point of the basic most color scheme I could do. Most of my images have no color in them so it's going to be some what close to a gray scale scheme.

This one I made and kind of like cause although its still a lot like gray scale it's has a little bit of blue tone in it.

This has he same blue tone in it but with darker gray scale colors. Gives a more solid look to the whole scheme.

Well after 3 schemes of just grayish scale colors I wanted to add one with some color. Since I had a blue like tone I decided to add a blue color didn't want a vary rich in value blue so it wouldn't over power the other colors.

This is the last scheme and it is basicly the same as the last but I added a black to it for a more darker like scheme. The black maybe need to be a little lighter to make it work out a little more.

Categorization

Well for my sites categories I would have to consider if I'm going to be putting animation as well as modeling on it, however if just for models here is what my categories might be:
-Models-
-High Poly-
-Hard Surfaces-
-Smooth Surfaces-
-Low Poly-
-Hard Surfaces-
-Smooth Surfaces-

If I were to put animation on there and maybe my flash stuff it would be something like this:
-Models-
-High Poly-
-Hard Surfaces-
-Smooth Surfaces-
-Low Poly-
-Hard Surfaces-
-Smooth Surfaces-
-Animation-
-Flash-
-Maya-

Highlighted Work

The work I like to put into my portfolio:

The model of the car from the Movie Death Race, I think it came out best out of most of my work and unlike others look less time. Shows off that I can do quality work in a short period of time.

My GroG model, which is a model I created all the way through; also a good one o show my process. I have the finalized sketch I did, the Clay model I did and the 3D version as well.

My Game Character BadAxe, that way I could show I can do low polygon models as well, and texture a little. I believe I have drawings of this as well.

I would also Like to put some of the weapon models in as well since I don't have a lot of stuff model wise to work with.

If I can I like to put some of the animations I did as well, like my Cat With Ball short, or some stuff from animation 1.

Tuesday, February 24, 2009

My Work = Audience

Being a student and most of my work was made because it was what was asked of me from instructors I'm not sure if at the place they are now would call out to my target Audience, they seem to be very close to but still need some work. Depending on what I'm looking to do lets say get a job making 3D for games, I redo some of my low rez modeling stuff and work on the texture some. My car model could use a little more detail for realism as well as some texture. Also a good way to show off the way I modeled or the part that went into this is doing what I wrote about in another post using a take-apart. Basically taking the model and pulling certien parts up coser to view and maybe showing the mesh.

Target Audience

To find out all about my target audience I checked out two sites, I hadn't decided what I go for the 3D work for either games or movies so I checked out a site for both.

www.twoanimators.com
This is a very local animation studio founded in early 2001 and they work mostly in Flash they do very little in 3D, however we both would have very similar in the line of audience. They had clients from big companies, ad agencies and government organizations to small businesses and even other animation studios. They animated a 2D video from the song "The Monster is Loose" by Meat Loafs during his tour. The two main guys are Tom and Joe Costantini; they are the co-founders of the studio. They people at the studio seem very fun a laid back but still with some years under there belt. The work is wacky and fun and yet some is more serious and all of it is entertaining.

www.echelon-software.com
A game company in Queens New York are a pretty new company out in the industry. They are currently working with others on there own game called Black Powder|Red Earth. There Clients are more then likely under a NDA so instead I looked at some of the comments posted on a game review site which did a documentary on them. The people of course were mostly gamers, ones who look for great detail and look as close to real as can be.

Monday, February 23, 2009

Various Formats

Here is my list order of the various formats I would need to use for my portfolio.

Personal Website-This is a must for me well for any digital artist. It's a great place for those who get my name from other places to go and view and come back to when every they need to.

DVD- This would be the easiest way for me to take my portfolio around with me and bring to clients or anyone who can help me get a job.

CD's- This would be another option from the DVD and might be a little easier on the wallet.

Email- A little less professional but a quick, easy, and fast way to get out my resume.

Laptop- Good to carry around a lot of work and if I have a good enough laptop I can even bring my software with me to show ones who work in such programs themselves, however it still a little less professional then a DVD or CD.

Mini CD's- It didn't seem as if this kind of media applied to my work but if I could find a way to use it I would just to have the option.

Zip Disks- I don't see much need for these since no ones uses them any more.

Thursday, February 19, 2009

self assessment checklist

1. Educational experience in my profession:
Certificate or Associate degree

2. Educational experience in a related or supporting profession:
Painting, Drawing, or other art fundamentals
Video and/or animation
Graphic design
3D modeling or rendering

3. Work experience withing a related or supporting profession:
none at the moment

4. I have software training in:
Photoshop and related imaging software
2D illustration program
Flash or other interation/animation program
Web design software
3D or animation programs
Video software