Tuesday, March 31, 2009

Wireframes

These are my wireframes for my home page and my project page.

Home page:

trying to keep it with very few things on the page other then the demo reel because that is what I want them to see first. I may add my email under my name, also I'm still considering if I will hide the links to they roll over them with the mouse.


Project/art work Page:

This is the art work page where you will view the work, video, and/or sculpture if it has one. The bar on the side will be the thumbnails which when you scroll will be dropped on top/ or take away by a crane. The ones on the bottom will just disappear into the ground, there will also be a lever or crank that when clicked when show info on the piece and links to the video/image/or sculpture.

Thursday, March 26, 2009

Finalized Logo, Colors, font

Color:

I couldn't get this images into Kuler so I'll show some images. I basically going for a steam punk look on my site so the colors will be different shades of brown, rust color reds, metal grays, light blacks, and a broze color. The reason I'm going this way is because I like the unique build tech which can have both a mess of tech and nature, like the spider bot below.

Fonts:
The fonts above I'm planning to use for my resume for sure, however I'm not sure if I want to go with a different font family for my site. I like these fonts cause there very solid and just some how seems to go with my 3D models.

Logos:
I have two logos I want to go with the first is my original box with my initals in it. The box is like a building box which is kind of what 3D modeling is building, theres also a modeling style that I use from time to time called box modeling. This is a quick render of what it kind of looks like the B's would be in wire frames.
The next was trying to go with my site which is gears and steampunk like thing with my initals on top, I also was playing on having them move. For a logo on paper it would just be the gears in black outline, with my intials in white.

Thursday, March 12, 2009

The Creepy Cool Art of Alex CF


An artist by the name of Alex creates some very cool yet very creepy 3D art. His art deals with horrors and monsters, like vampires, Lycans (werewolf's), experimental creatures, monsters from other dimensions and so on. His art on it's own is great but in most descriptions he gives a back story, I'm not sure if he made them up himself or got it from someone else but those story's behind the piece really make the piece even more compeling. So if you have a curiosity of the wierd and creepy then vist his site and check it out.

A word of warning to all you who visit his site......you may not want to look as these alone.....you may never be seen again.....

The Art of Alex CF

Schematic

Home Page














This is the home page all that will be on here is my name, logo, links to other pages, and my demo reel.

content page














This page is for my work it will have a wide viewing area. The info on each piece will be hidden until an easy noticeable tab is clicked, showing the info about that piece. The bar of the very bottom is where u can select different images of videos. The scrolling bar in between the viewer and nav bar is a scrolling bar used to fast forward through video and when images are on it will scroll to show different angles, wire frames and more on that piece.

Tuesday, March 10, 2009

Site map

Site Map:













Content

These are the work I have to show as of now:

Death Race Car
date: November 08
Medium: Computer 3D
Process: Images, 3D Model

GroG Model
date: 2006
Medium: Computer 3D
Process: Sketch, Clay Model, 3D Model

BadAxe low poly model
date: October 08
Medium: Computer 3D
Process: Sketch, 3D Model

Broad legged Sword DotHack Weapon
date: February 05
Medium: Computer 3D
Process: Images, Model

I will add more as well as images when I get them.

Finalish concepts

Here is what I have as of now:

Fonts:






This is the font family I've like more then anything else. I still trying to work out a text for the information text. The main text gives the feel of solid mass that seems a little blocky, like hard surface model. The next shows the curviness of a model found in smooth surface models. The last is still a work in progress and I'm looking for some that is a combination of them both.

Colors:


I'm still looking for other colors but one that will appear will be some gray tones, white, or black. I'm looking to add some color, not a very bright color but something to keep the viewers attention on the site.


Two Concepts:
1. Builder: basically it was an Idea to have a character repersent the site and keep things looking consistent. The site it self would have a mechcanic feel with metal, rust, copper, ect. The character I was thinking of was a cartoon bot, which would also go with the site look as well. Te main reason I like this idea was because since I'm learning flash and found some very cool portfolios that have a character throughout the site, it be a cool idea for interactivity and fun. I also thought up a good loading sequence for loading pages were the bot turns a crank and the loading percentage show going up above it, or something alone those lines.

2. Maya layout: This one was baisclly taking the layout of the program I use to create the models as a layout for the site it's self. Buttons that would be use to change to other projects, and if I could get a way to do a turn around in flash with the use of the mouse. The demo reel would appear in a window that repersents the render screen which can be close at any point.

what the program layout looks like:

Thursday, March 5, 2009

concepts for my portfolio

Well for one I want to have some very fun interactivity on my site, I saw this portfolio site on Chelsey's blog and I found it fun and cool.

www.sir-patroclo.com
It was very entertaining even just just rolling over the buttons to hear the sound, it seem to be able to create a little music tone rolling over different button with the mouse. It maybe a little to kidding or fun for a 3D modeler but if I were to add my flash or animation at some point it be great to have something like that. Also it never hurts to have something fun even for a model portfolio.

www.cgmesh.com
The thing I like about his site besides it given me an example of a modeler site was that his demo reel was very easy to find on his page. However what I would like to do is I would have my demo reel on the front page or at least the page after the intro page. I like to use a similar screen shot set up as well, very easy to navigate but maybe I would add a way to view many angle of the same piece.

As for the actual look of the site for like colors and the like the only idea I had as of now is similar to those who have realworld looks. Like the site made to look like a desk top. I was thinking of doing something like that but with a Maya program on a computer screen.

concepts:

Wednesday, March 4, 2009

must have elements for portfolio

Here are some of my must have elements for my portfolio:
-demo reel
-contact info
-resume
-Bio (maybe)
-Individual Screens of work at different angles
-Video segments for each piece
-maybe some how to do stuff later on

Tuesday, March 3, 2009

Resume Updated




This is a updated version of my resume, a lot of the changes were trying to look for a good design. The logo is just a simple example of what I may want to use as a brand name. The lines that are throughout this is to represent modeling edges. Also I'm a little worried about what this will look like printed so I may change the colors as well.

Monday, March 2, 2009

More about my Work

The Work: GroG
This was a character that was going to be in an animated short film, set in a fantasy world. It was a group project where I worked with 3 others to produce the short. It was design by the team then I had to make a finalize sketch of it and model it for use in the animated short.

Here is the process I went through to get to the 3d modeled character. I first did a finalized sketch just to get a good visual idea of the creature. Also before I did that I had to study some things, since the head was taken to look like an elephant skull I had to look into what they look like from all angles and see how to work that into my character.

Next I did a sculpture of the creature in clay to get a 3d look of the creature, I added protruding spikes from its back to make it more creepy.I added chain cuffs as well to add that it may have been imprisoned once and escaped. However once I got to the actual 3D modeling of it in Maya I decided to change some things. first I got rid of the chain cuffs because they seem to interfere with the bend in the wrist when rigged. I also changed the mass in the middle of the character because it was to top heavy and unrealistic, also put a little more mass in the feet and legs to give it more stability.