Monday, March 2, 2009

More about my Work

The Work: GroG
This was a character that was going to be in an animated short film, set in a fantasy world. It was a group project where I worked with 3 others to produce the short. It was design by the team then I had to make a finalize sketch of it and model it for use in the animated short.

Here is the process I went through to get to the 3d modeled character. I first did a finalized sketch just to get a good visual idea of the creature. Also before I did that I had to study some things, since the head was taken to look like an elephant skull I had to look into what they look like from all angles and see how to work that into my character.

Next I did a sculpture of the creature in clay to get a 3d look of the creature, I added protruding spikes from its back to make it more creepy.I added chain cuffs as well to add that it may have been imprisoned once and escaped. However once I got to the actual 3D modeling of it in Maya I decided to change some things. first I got rid of the chain cuffs because they seem to interfere with the bend in the wrist when rigged. I also changed the mass in the middle of the character because it was to top heavy and unrealistic, also put a little more mass in the feet and legs to give it more stability.

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