My work experience is not that expanded I learned a lot from a couple of simpler jobs which started back when I was still in middle school. I've work with many people through the years, mostly I was working at a Harley-Davidson repair shop and a auto repair shop as well. Those jobs gave me a lot of experience in team work, everyone who worked there worked as a time, so one guy fixing this part while another work on another part but they still had to work and talk to one another to repair the problem.
Other then working there I also did some volunteer work about when I was in high school, basically working with kids in a summer camp they held at one of the nearby schools. I got a lot of listening and patience skills while I was there. After a couple of years I found myself here and got a new job, working at a deli counter in a local store. There I got a lot of experience dealing with people or customers, I also got some problem solving experience.
All these skills that I've collected over those years will all help when I finally get the job I really want. The most important one dealing with a 3D artist is being able to work in teams, as well as working well with the other people in that team. As for experience in this field itself most has been in what I've been learning in school. I have worked in Maya almost 3 0r 4 years and though I seem to improve slowly I got a lot better and faster then 2 or 3 years ago. I also got the chance to meet people from all kinds of game companies and animation studios and have them talk about there job and what it takes to make it in this industry.
Cheers
Other then working there I also did some volunteer work about when I was in high school, basically working with kids in a summer camp they held at one of the nearby schools. I got a lot of listening and patience skills while I was there. After a couple of years I found myself here and got a new job, working at a deli counter in a local store. There I got a lot of experience dealing with people or customers, I also got some problem solving experience.
All these skills that I've collected over those years will all help when I finally get the job I really want. The most important one dealing with a 3D artist is being able to work in teams, as well as working well with the other people in that team. As for experience in this field itself most has been in what I've been learning in school. I have worked in Maya almost 3 0r 4 years and though I seem to improve slowly I got a lot better and faster then 2 or 3 years ago. I also got the chance to meet people from all kinds of game companies and animation studios and have them talk about there job and what it takes to make it in this industry.
Cheers
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